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Cinder Xcode Project Template

After months of experimenting with media frameworks in various languages I’ve decided to dive further into Cinder. It offers excellent functionality out of the box and has a great community of...

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Pixel Bounds of Text in Cinder OpenGL Texture

Rendering text with Cinder is a pretty simple process. The TextLayout class allows you to easily display text as a Texture on the GPU. However, fonts are strange creatures and tend to vary greatly in...

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Cinder & Box2d Experiment

Above is a video demo of some experiments I’ve been doing with Cinder & Box2d. It’s using the pixel bounds algorithm I wrote about a couple of days ago to generate bounding boxes for objects in...

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Cinder Hints

I’ve been digging into Cinder quite a bit in the past few weeks. Getting comfortable with a framework comes with many moments of enlightenment. Consider this a growing list documenting such moments....

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State Management in a Cinder Application

This is a quick post about how I’ve been approaching state management in the Cinder applications I’ve been building lately. Typically an app will have multiple modes of operation. This is true for all...

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New Repo for Cinder Prototypes

I’ve spent a good deal of time working with Cinder in the past couple of months. There has been much prototyping and experimentation at the lab. So, I’ve set up a repository on Github to share what...

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Kinect SDK on a Mac

Earlier this summer I picked up a freelance Kinect gig. The client was pretty adamant about using the official Kinect SDK from Microsoft. The SDK is only available for Windows and as a Mac user, I had...

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